Difference between revisions of "Category:Enemies"

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Revision as of 16:50, 20 April 2020

Number Name Description
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001 Security Officer Troopers serving in the Shinra Security Corps. Typically seen patrolling the city streets and company installations. Many are new recruits with little training.
002 Elite Security Officer Elite troopers belonging to Shinra's Public Security Division who were promoted due to higher-than-average abilities. Usually deployed in dangerous zones where fighting is particularly fierce.
003 Grenadier Troopers belonging to Shinra's Public Security Division. Largely tasked with providing support from the rear. They prefer to attack from a distance, but can fight up close when required.
004 Elite Grenadier Elite Troopers serving in Shinra's Public Security Division who were promoted from the ranks of grenadiers due to their superior ability. Armed with portable artillery weapons, they are often deployed in key stronghold.
005 Riot Trooper Troopers belonging to Shinra's Public Security Division. Protected by a large shield, they specialize in close combat. Often deployed in urban districts and company installations and used to break up violent demonstrations.
006 Elite Riot Trooper Elite troopers belonging to Shinra's Public Security Division who were promoted from the ranks of riot troopers due to their superior ability. Easily identified by their spiked shields.
007 Flametrooper Troopers belonging to Shinra's Public Security Division. Equipped with flamethrowers that can target a wide area, they are used in monster extermination ops or when the enemy must be thoroughly obliterated.
008 Shock Trooper Troopers serving in the Shinra Company Security Corps. Pharmacological agents and reinforced suits make these troopers tough to take down. They attack with claw weapons equipped to both arms.
009 Elite Shock Trooper Elite troopers belonging to Shinra's Public Security Division who were promoted from the ranks of shock troopers due to their superior ability. These troopers can move along walls and ceilings and attack from any angle.
010 Armored Shock Trooper Troopers belonging to Shinra's Public Security Division. Protected by reinforced armor developed by the Advanced Weaponry Division, and capable of inflicting heavy damage with their beam sword and heavy machine gun. As they are some of the most elite troopers in the military, they are tasked with guarding Shinra's HQ.
011 Enhanced Shock Trooper Troopers belonging to Shinra's Public Security Division. The rollers on their feet enable them to run circles around their targets. As they are some of the most elite troopers in the military, they are tasked with guarding Shinra's HQ.
012 Helitrooper Troopers belonging to Shinra's Public Security Division. They wear power-enhancing suits and use rotors to fight while airborne. They perform reconnaissance and can pursue targets to areas where other troopers cannot.
013 Elite Helitrooper Elite troopers belonging to Shinra's Public Security Division who are promoted from the ranks of helitroopers due to superior ability. Equipped with high-performance suits and powerful engines.
014 3-C SOLDIER Operator Special troopers that had been enhanced with mako energy. SOLDIERs divided into 3 classes, based on their capabilities. The 3rd class is the lowest, but even they are vastly more effective than standard troopers.
015 Guard Dog Military canines employed by Shinra Public Security. Under the control of expert trainers, these dogs can sniff out intruders and launch ferocious attacks.
016 Wrath Hound The result of administering ability-enhancing drugs to guard dogs. As a side effect, these dogs often went into a bloodthirsty frenzy, so most of them were put down... but some survived.
017 Bloodhound Military canines trained by Shinra's Public Security Division. Genetic modifications have bestowed these animals with tentacles that can drain energy from their victims.
018 Monodrive Bionic sentries created by Shinra's R&D Division. They are equipped with artificial intelligence and are used to guard mako reactors.
019 Mark II Monodrive Modified version of the monodrive. Not only did these creations survive the Mako Reactor 5 explosion, the mako spill caused them to grow in both size and strength.
020 Sentry Ray An autonomous gun platform developed by the Advanced Weaponry Division. Deployed to protect mako reactors and other important installations. It opens fire as soon as it detects intruders.
021 Laser Cannon A modified version of the autonomous entry ray weapons platform. Overall capabilities, including the effects of its lasers, are greatly enhanced.
022 Sentry Launcher An autonomous weapons platform developed by the Advanced Weaponry Division. Able to rotate a full 360 degrees for improved surveillance. It has an extremely quick response time between detecting intruders and launching its homing missiles.
023 Sentry Gun Prototype An early prototype of the autonomous sentry gun weapons platform. When an intruder is detected, the platform opens fire with a rotary cannon. As it is a test model, the rate of fire is fairly low.
024 Sentry Gun An autonomous weapons platform developed by the Advanced Weaponry Division. When an intruder is detected, the platform opens fire with a rotary cannon.
025 Slug-Ray A compact sentry weapon manufactured by Shinra's Advanced Weaponry Division. Its gyroscopic control system enables the unity to track and engage intruders from the air at high speeds.
026 Shock-Ray A modified version of the slug-ray that is armed with high-voltage weapons, which immobilize targets.
027 Blast-Ray A modified version of the slug-ray. Larger than the original model, but unable to fly. Equipped with rapid-fire grenade launchers that can eliminate multiple targets at once.
028 Sweeper An autonomous antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. It remains in sleep mode until it detects intruders, at which point it goes into threat-elimination mode.
029 Sweeper Prototype An early prototype of the sweeper. Due to a malfunctioning Al system that engineers could never fix, these units were deemed a failure and discarded in the slums...where they lived on.
030 Cutter An improved version of the Sweeper, outfitted with spinning saw blades at the end of each arm.
031 Jury-Rigged Cutter A cutter modified by a Wall Market local using scrap parts then dumped illegally when it proved unstable.
032 M.O.T.H. Unit A self-piloting antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. This consummate killing machine is armed with a drill on its head, claws on its arms, and rotating blades on its torso.
033 Zenene A species created by Shinra's R&D Division via the synthesis of parts from other life-forms. Physically powerful and extremely intelligent, they refuse to obey human commands, and thus are kept in quarantine.
034 Sledgeworm An autonomous antipersonnel weapon manufactured by Shinra's Advanced Weaponry Division. Able to warp space-time and seemingly disappear into thin air. It warps close to targets and strikes with its hammer.
035 Brain Pod A species created by Shinra's R&D Division by installing a copy of the human brain into a tank. Its primary method of attack is to expel the waste matter that builds up in that tank.
036 Swordipede A bionic species created by Shinra's R&D Division. These specimens are difficult to control, as their behavior regulation mechanisms have not yet been perfected. They circle in the sky searching for quarry, then swoop down to attack.
037 Hoodlum A man wearing [clothes/a vest] decorated with a gaudy dragon emblem. He appears to be looking for something in the Sector 7 slums with his cohorts.
038 Corneo Lackey Don Corneo's henchmen. Some are former troopers, others common thugs hired off the street. They all have a favorite weapon they reach for when things get rough, and are always ready for a fight.
039 Beastmaster A Don Corneo henchman. He wields a deadly dagger and makes monster do his bidding. He puts these skills to good use in the Corneo Cup.
040 Bandit Bandits who prowl the slums. As bandits are wont to do, they gang up on vulnerable victims to steal their belongings.
041 Beck Leader of Beck's Badasses, a gang based in the area around the collapsed road. Not the sharpest tool in the shed, he's especially bad at sizing up the strength of his enemies. His special ability is feigning knowledge of things.
042 Butch A member of Beck's Badasses, a gang based in the area around the collapsed road. Endlessly inquisitive, he constantly peppers Beck with questions. His special ability is playing dead.
043 Burke A member of Beck's gang, which claims the collapsed road as its territory. He goes with the flow and lets Beck make all the decisions. His special ability is playing dead.
044 Grungy Bandit Hired muscle working for Beck's Badasses. With his massive bulk, he delivers devastating blows one after the other. He likes his fights clean and fair, and remains honorable in victory and defeat.
045 Wererat Large rats that appeared in the slums in search of food. Weary and alert, they always move in packs.
046 Doomrat A variant of the wererat, larger and more intelligent then it's genetic relative. These creatures do not fear humans, and will seek revenge on those who harm they're Vermin brethren.
047 Gorger Large insects found throughout the slums. They always move in swarms, scavenging for food scraps and praying on whatever crosses their path, whether it be a small animal or a human.
048 Ringmaw A gorger subspecies. Larger than their close relatives and armed with bladelike front legs. Drawn by the taste of human flesh, they often venture into residential areas.
049 Lesser Drake Spell-weaving airborne lizards that live in the slums. They are usually seen flying closer to the ground than their larger brethren.
050 Cerulean Drake Spell-weaving lizards with wings that are usually found floating about the train graveyard.
051 Rust Drake Spell-weaving airborne lizards found in the Sector 5 slums. Inquisitive by nature, they cannot resist collecting shiny objects such as jewelry.
052 Grashtrike Large insects that like dark, confined spaces. Usually encountered in tunnels and the plate interior. They ensnare their prey with sticky threads discharged from their mouth.
053 Queen Grashtrike The queen of a grashtrike colony. As such, her duties include laying eggs and commanding her offspring in battle. Her main defense mechanism is the ability to spit sticky thread, with which she can trap her foes.
054 Venomantis A subspecies of the grashstrike that is marked with yellow and black patterning on its carapace. It is also armed with a highly potent poison.
055 Blugu Azure-pigmented creatures that like dark, moist environments. Though fish-like in appearance, they also live on land. Despite being extremely timid, when their fight-or-flight response is triggered they often fight rather than flee.
056 Terpsicolt Aquatic monsters that prefer dark, moist places and feed on the blood of living creatures. They detect their prey through vibrations and temperature changes.
057 Hedgehog Pie Mischievous creatures found throughout the slums. They first came to Midgar in search of food, and have proliferated since. They attack by charging into foes with the spines on their back, and by casting spells.
058 Hedgehog Pie King The leader of the hedgehog pie pack. This self-styled king wears a toy crown it picked up in the slums. It attacks by charging into foes with the spins on its back, and by casting spells.
059 Smogger An autonomous robot discarded by Shinra. As part of its self-repair protocol, it used nearby scrap material to put itself back together. It also intermittently emits smog.
060 Chronomogger An autonomous robot discarded by Shinra. As part of its self-repair protocol, it used nearby scrap material to repair its body. It knocks down foes by switching its arm with a wrecking ball attached.
061 Scissorclaw Large crustaceans that dwell in the sewers. They feed on dead bodies that are washed down into the sewers. They are rather territorial, attacking any and all intruders they see with their giant claws.
062 Sahagin Aquatic creatures that have taken up residence in the sewers. They are intelligent enough to have created their own language, and they defend their territory with harpoons of their own fashioning.
063 Sahagin Prince A prince of the sewer dwelling sahagin. He wields a special lance that symbolizes his royal status and is more powerful than that of a typical sahagin. He believes his species must take control of the surface world if they are to thrive.
064 Cripshay Nocturnal carnivores found in the train graveyard. These violent, aggressive creatures hunt for prey in packs, and will not hesitate to set upon humans.
065 Ghost Spirits that drift about the train graveyard. These troubling pests set upon passerby and cause mischief as well as harm- to what end, no one knows.
066 Phantom Thought by experts to be a subspecies of ghost. Much like their relatives, however, they set upon passersby and cause mischief as well as harm - and no one can discern why.
067 Tonberry Enigmatic creatures purchased on the black market by Don Corneo. These green, robed fiends will slowly approach with no expression on their faces, but a lantern and a chef's knife in hand.
068 Bugaboo Large insects that live in the ground beneath Midgar. The collapse of the plate has made these creatures more active, and they will attack in swarms when intruders wander into their territory.
069 Varghidpolis Monster originally created by Shinra's R&D Division, but are now feral after some escaped the lab and bred in the wild.
070 Trypopolis A subspecies of the varghidpolis that was created in experiments that violated every precept of bioethics. They can multiply by simple fission.
070A Proto Trypopolis An offshoot life-form that separated from a trypopolis.
071 Byobapolis A bionically modified subspecies of varghidpolis capable of flying thanks too levistones implanted in its body. This breed is now feral after some specimens escaped the lab and bread in the wild.
072 Hellhound A species that is the product of a particularly deranged series of experiments. These two-headed creatures have limbs and tails that ignite when provoked. Savage and ravenous, they leave nothing behind after catching their preyーnot even bones.
073 Bomb Large, floating balls of flame. The bigger they grow, the more dangerous they become.
074 Malboro These grotesque monsters have countless tentacles springing from their head, along with a giant maw that spits a corrosive liquid and emits the most accurate of breath.
075 The Huntsman An elite trooper belonging to Shinra's Public Security Division and said to be the most dangerous of all Shinra troopers. He serves as a unit commander in the Sector 8 town area.
076 Roche A 3-C SOLDIER operator who loves bikes, speed, and anyone capable of going toe-to-toe with him. A demon on wheels, he is ostracized by many in the organization due to his antics and general disregard for anyone's safety.
077 Reno An operative with the Turks unit of Shinra's General Affairs Division. Fast and extremely agile, he leaps in to attack with his special Shinra-made security baton.
077A EM Mine Floating mines deployed by Reno. They can track targets and inflict a paralyzing jolt of electricity on contact.
078 Rude An operative with the Turks unit of Shinra's General Affairs Division. As he possesses incredible strength and a well-toned physique, he prefers using his fists over weapons.
078A Rude (Chopper)
079 Rufus Shinra's vice president and the son of the president. He carries a custom-made shotgun and is protected by Darkstar, a military canine.
080 Darkstar A military canine serving as Rufus's is personal guard dog. A one-off breed specially enhanced by Shinra's R&D Division, it follows its master's orders without hesitation, and will die to protect him.
081 Scorpion Sentinel A large sentry weapon manufactured by Shinra's Advanced Weaponry Division. Highly mobile due to its many legs and armed with array of heavy weapons. Deployed at Mako Reactor 1 to protect the core.
082 Crab Warden A large sentry weapon manufactured by Shinra's Advanced Weaponry Division. It is an outdated model used during the lat war, so it is kept in storage in the corkscrew tunnel. Slow but heavily armored and bristling with powerful weapons.
083 Airbuster A large mobile weapons platform currently being developed by the Advanced Weaponry Division. Although still in the prototype phase, it was rushed into action to aid in the public execution of Avalanche members.
083A Right Arm The separated right arm of an airbuster. Agile and quick in the air, it relentlessly tracks its targets.
083B Left Arm The separated left arm of an airbuster. Agile and quick in the air, it relentlessly tracks its targets.
084 The Valkyrie A high-speed aerial weapon manufactured by Shinra's Advanced Weaponry Division. It's giant cannon launches grenades and status-ailment bombs.
085 The Arsenal An autonomous mobile weapons platform manufactured by Shinra's Advanced Weaponry Division. It is armed with an extremely powerful cannon on its right arm and rotary cannons on its left. Equipped with cutting-edge combat AI, it calculates the most efficient method of annihilating its targets based on the situation.
086 Pride and Joy Prototype Large-scale robotic weapon. Development was discontinued because it was deemed too dangerous. Chadley used the project data to recreate a prototype within virtual reality.
087 Specimen H0512 A monster created by Shinra's R&D Division. Highly adaptable, it evolves involves during battle, where it exhibits extraordinary offensive and restorative capabilities.
088 H0512-OPT Organisms extruded by the artificial life-form specimen H0512. Capable of autonomous movement, they swarm around their parent to protect it from threats.
089 Jenova Dreamweaver A top secret Shinra experimental specimen. Information on it is scarce, but it is believed to induce hallucinations.
090 Hell House Don Corneo's secret weapon, a monster in the form of a house. No one knows how it was built.
091 Abzu A giant beast the Don Corneo keeps in the sewers. Much more intelligent than it appears, it uses the surrounding environment to its advantage and attacks with sewer water.
092 Abzu Shoat Offspring of Don Corneo's pet, Abzu. These ferocious creatures live in herds down in the sewers. They immediately attack anything that moves.
093 Mischievous Shoat Offspring of Don Corneo's pet, Abzu. This creature lives in a herd down in the sewers. It is more intelligent and cunning than others of its ilk.
094 Ghoul An aggregate of ghosts. The large amounts of baleful energy that result from this aggregation allow it to use telekinesis.
095 Eligor A ghastly fiend that home to train graveyard and feeds on human fear to grow stronger. It is a manifestation of the memories and sorrows that linger in the train graveyard.
096 Failed Experiment An experimental specimen kept in the Shinra underground research facility. It was human once, but cellular transplants from various large creatures have turned it into a terrifying creature. It leads a group of failed test subjects.
097 Unknown Entity Experimental specimens kept in Shinra's underground research facility. They were human once, but cellular transplants designed to enhance their strength have turned them into monsters.
098 Type-0 Behemoth Variant form of the behemoth. They are bred and raised as Shinra lab specimens and other monsters quake in fear at the sound of their roar.
099 Shiva An ice-element summon recreated in virtual reality. It is the manifestation of a queen who once healed the planet's wounds with ice, as evidenced by the existence of permafrost in the polar lands.
100 Fat Chocobo A pleasingly plump summon recreated in virtual reality. It is the manifestation of the legendary chocobo, a symbol of fertility and good fortune. Fat chocobos appear in many a beloved fairy tale.
101 ???? A plush toy of unknown origins conjured up by a fat chocobo. Looks like a certain monster with four letters in its name.
102 ???????? A plush toy of unknown origins conjured up by a fat chocobo. Looks like a certain monster with eight letters in its name.
103 Cactaur A cactus with legs that loves to run hither and thither. Watch out for its thorns!
104 Leviathan A summon recreated in virtual reality. This entity is a tutelary dragon deity to protect people from natural disasters. Today, most of its worshipers live in the vicinity of Wutai.
105 Bahamut A legendary some and recreated in virtual reality. it is the manifestation of a dragon king revered by the original stewards of the planet. According to oral tradition, there are many Bahamuts, each with their own powers and forms.
106 Ifrit A flame-wielding summon recreated in virtual reality. This entity is said to have given humans the gift of fire, and is widely known as the incarnation of creation and destruction.
107 Mysterious Spectre Unable to read.
108 Enigmatic Spectre Unable to read.
109 Whisper Harbinger An accretion of Whispers, the so-called arbiters of fate. The creatures appear when someone tries to alter destiny's course. They are connected to all the threads of time and space that shape the planet's fate.
110 Whisper Rubrum An entity from a future timeline that has manifested in the present day. It fights with a sword to protect the future that gave shape to it.
111 Whisper Viridi An entity from a future timeline that has manifested in the present day. It fights with barehanded to protect the future that gave shape to it.
112 Whisper Croceo An entity from a future timeline that has manifested in the present day. It fights with guns to protect the future that gave shape to it.
113 Whisper Bahamut Bahamut, as formed by the coalescence of three Whispers: Whisper Rubrum, Whisper Vindi, and Whisper Croceo.
114 Sephiroth A former SOLDIER who distinguished himself as a hero in the war against Wutai. His accomplishments on the battlefield are so legendary that they inspired countless people to join the military. Official reports state that he died while on a classified mission, though details of the incident are almost nonexistent.

Subcategories

This category has the following 7 subcategories, out of 7 total.

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B

F

G

H

M

U

Pages in category "Enemies"

The following 119 pages are in this category, out of 119 total.