Mythril Rod
Mythril Rod | ||||||||
A rod made of mythril. Said to be a fabled mage's weapon of choice. | ||||||||
Base Attributes:
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Acquisition:
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Grants Ability: Ray of Judgment | |||||||
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Enhancements
Mythril Rod Core - Weapon Level: 1 - Required SP: 10 | ||
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MATK Up | Magic Attack Power +5 | Increases magic attack power attribute. |
MATK Up | Magic Attack Power +5 | Increases magic attack power attribute. |
Max MP Up | Max MP +13 | Increases maximum MP. |
Needs More Materia | New Materia Slot | Adds an additional materia slot or links two existing slots. |
Needs More Materia | New Materia Slot | Adds an additional materia slot or links two existing slots. |
Mythril Rod Sub-Core I - Weapon Level: 4 - Required SP: 14 | ||
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MATK Up | Magic Attack Power +6 | Increases magic attack power attribute. |
MATK Up | Magic Attack Power +6 | Increases magic attack power attribute. |
MATK Up | Magic Attack Power +6 | Increases magic attack power attribute. |
Bloodsucker | Bloodsucker | Recover HP when enemies are defeated in battle. |
Max MP Magic Up | Magic 20% Boost with Full MP | Increases damage of attack spells cast when at max MP. |
Mythril Rod Sub-Core II - Weapon Level: 5 - Required SP: 16 | ||
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MATK Up | Magic Attack Power +10 | Increases magic attack power attribute. |
MATK Up | Magic Attack Power +10 | Increases magic attack power attribute. |
Max HP Up | Max HP +200 | Increases maximum HP. |
Dominant Physical Defense | Physical Defense +5 with High HP | Increases defense when HP is 75% or higher. |
Dominant Magic Defense | Magic Defense +5 with High HP | Increases magic defense when HP is 75% or higher. |
Desperate Limit Breaks | Limit Break 5% Boost with Low HP | Increases the rate at which the limit gauge fills when HP is 25% or lower. |
Needs More Materia | New Materia Slot | Adds an additional materia slot or links two existing slots. |
Needs More Materia | New Materia Slot | Adds an additional materia slot or links two existing slots. |