Terpsicolt

(056) Terpsicolt

Description
Biological
Flying
Aquatic monsters that prefer dark, moist places and feed on the blood of living creatures. They detect their prey through vibrations and temperature changes.
These creatures start spinning when interrupted. While in this state, they can shrug off melee attacks, so use long-range attacks instead. Stop them from spinning and they become susceptible to staggering.
Rewards
Dropped Items
Potion
Rare Dropped Items
Hi-Potion
Stolen Items
Potion

Resistances
Weaknesses/Status Ailments Ice
Lesser Resistances
Greater Resistances
Immunities
Absorbed Elements
Abilities
Leech
Whirling Barbs
Areas Encountered
Sector 4 Plate
Sector 6 Slums

350px